Oblivion (Elder Scrolls IV) Club
jiunge
Fanpop
New Post
Explore Fanpop
 Oblivion Screenshot
added by
Source: mobygames
picha
the elder scrolls
oblivion
screenshot
posted by vagos
Oblivion's score was composed kwa series mainstay Jeremy Soule, a video game composer whose past scores had earned him a BAFTA award in the "Game muziki Category" and two nominations for an AIAS award for "Original muziki Composition". Soule had worked with Bethesda and Todd Howard during the creation of Morrowind, and, in a press release announcing his return for Oblivion, Soule repeated the words he had alisema during Morrowind's press release: "The stunning, epic quality of The Elder Scrolls series is particularly compatible with the grand, orchestral style of muziki I enjoy composing the most".[57]...
continue reading...
posted by vagos
Oblivion features the voices of Patrick Stewart, Lynda Carter, Sean Bean, Terence Stamp, Ralph Cosham, and Wes Johnson.[49] The voice uigizaji received mixed reviews in the gaming press. While many publications praised it as excellent,[50][51][52] others found fault with its repetitiveness.[53][54] The issue has been blamed on the small number of voice actors and the blandness of the dialogue itself.[55] Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, zaidi constrained for branching, and zaidi trouble for production and disk real estate" than Morrowind's partially recorded dialogue. Rolston tempered his criticism with the suggestion that voice uigizaji "can be a powerful expressive tool" and can contribute significantly to the charm and ambience of the game. He stated "I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want".[56]
posted by vagos
The game was developed kwa the United States software company Bethesda Softworks. Ken Rolston, who was Morrowind's lead designer, oversaw a development team of 268.[8] The PC and Xbox 360 versions of the game were co-published kwa 2K Games and Bethesda.[9] Work began on The Elder Scrolls IV: Oblivion shortly after the release of The Elder Scrolls III: Morrowind in 2002.[10] kwa mid-September 2004, Oblivion had been officially announced, and its title released.[10][11] 2K Games had aimed for a late 2005 publication so that the game could be an Xbox 360 launch title.[12] The official release date...
continue reading...
posted by vagos
Oblivion is an action role-playing game (RPG) that incorporates open-ended gameplay. The main quest can be postponed au ignored for as long as the player wishes to explore the expansive game world, follow side-quests, interact with NPCs, slay monsters and develop their character. The player is free to go anywhere in the realm of Cyrodiil at any time while playing the game, even after completing the main quest. The game never ends, and the player may build up the character indefinitely. The fast-travel system used in Arena and Daggerfall makes a return in Oblivion. When the player visits a location,...
continue reading...
is an action role-playing open world video game developed kwa Bethesda Game Studios and published kwa Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games. It is the fourth installment in The Elder Scrolls action ndoto video game series, following The Elder Scrolls III: Morrowind. Oblivion was first released in March 2006 for Microsoft Windows and Xbox 360. A PlayStation 3 (PS3) version shipped in March 2007 in North America, and in April 2007 in Europe and Australia. After a number of smaller content releases, a major expansion pack, Shivering Isles, was distributed. The Elder...
continue reading...
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me
added by vagos
Source: Me