Willy Wonka and the chokoleti Factory was one of my inayopendelewa films as a kid. A classic film starring Gene Wilder filled with adventure and whimsy… We’re not talking about that one. The Tim burton remake, Charlie and the chokoleti Factory, which felt zaidi drab but at least the visuals were nice… also not what we’re talking about, technically. The video game, Charlie and the chokoleti Factory for PS2, published kwa Warner Bros. Interactive, who now own the Mortal Kombat license. Weird, mentioning Mortal Kombat in each makala thus far. The game was developed kwa High Voltage Software, who are still around today and worked on a portion of the Saints Row series, the modern Mortal Kombat games, and Zombieland: Double Tap as of recently. Charlie and the chokoleti Factory advertises itself as being able to explore the factory at your own leisure, so enjoying the factory myself as a kid, maybe it will be fun…. Yeah, I wish.
The title screen looks promising, has a nice whimsical tone to it and the factory looks nice, but sadly, this is where the pleasantries come to a halt. Be it my scratched disc au be it a part of all copies of the game, the game just dumps wewe into the world with no opening story au nothing. I assumed that it was my disc just skipping it, but after the first level, wewe get a cutscene that shows Chapter 1 and then it goes to Chapter 2 in the inayofuata cutscene, so I don’t know. The camera controls are hard inverted and go at an alarmingly fast rate, and they just make me feel ill. Speaking of ill, Charlie looks a little… malnourished. I know he’s poor and stuff, but he legit looks like he crawled out of Hiroshima after the bombs dropped. The game puts wewe into a long line and makes wewe walk down it trying to collect a single dollar, doing all sorts of wonky platforming on boxes and taking notice of collision glitches like giant snowballs clipping into the boxes. This is then followed up kwa a reasonably enjoyable section where wewe control Charlie as he slides down the road on a trash can lid, avoiding trucks and garbage cans. It’s short, basic, but enjoyable for what it is. But trust me, once wewe get to the factory, it’s all over. This is where the game shows just how boring it truly is.
The cutscenes have these characters looking really… deformed. Charlie looks fine, even if he has the black soulless eyes of a demon, but everyone else is so oddly detailed and they look kinda gross. Agustus looks like a whitewashed Fat Albert, Veruca’s big eyes piss me off, and wewe got Mike Teavee out here looking like fucking Johnny Test. But the most disgusting thing here are the Oompa-Loompas. They did this actor dirty. Their introduction is honestly horrifying. They run around at high speed all around Charlie with this distorted sound. It’s like something out of Predator. Once the game starts, wewe are tasked with collecting Oompa-Loompas to do tasks for wewe while wewe lead them. Think Pikmin but far zaidi tedious. The Oompa-Loompas always take their sweet time to do the task wewe order the too and sometimes just run around for dakika before finally finishing the task. And just wewe wait until wewe gotta make them collect fast running creatures that don’t make any sense existing in the factory, because that’s a real mess. wewe can stun the creatures kwa hitting them with Gobstoppers, yes, the Candy wewe eat, but the lock on is so wonky that it will go all over the place before finally landing on the creature, and even then, it’s not a guarantee you’ll hit them. I didn’t realize I had to hit these things several times before I could advance to the inayofuata level. I walked around the first area of the factory for thirty dakika and ended up collecting all the collectables kwa accident before I realized what to do. But the sekunde level is where I just gave up on this game. wewe gotta get Agustus out of the chokoleti pipe, which looks zaidi like he’s being grinded to a literal gooey mush with the bad animations and colors. To save him, wewe gotta close three vents, to do that, wewe gotta trap robots using jelly beans (Please don’t ask). But the ball will never always hit the vents and wewe have to roll it at the vents because the vents are surrounded kwa sharp thorns. If wewe walk into them, wewe get hurt and knocked back out. But if the ball is already too far into the vines, wewe either gotta wait for the robot to leave the ball au just kill yourself and reset the room. And Once wewe finally close the vents, wewe get to do it several zaidi times. At that point, I had enough of this tedious mess and just quit.
I can only imagine how many children who enjoyed Charlie and the chokoleti Factory got this game only to get what feels like zaidi of a chore than a game. I will give credit, the muziki is really well orchestrated and the idea of exploring the factory is a decent idea. I always loved exploring the worlds of characters from TV shows and movies, like the town of Halloween Town in the Nightmare Before krisimasi game au Bikini Bottom in any of the Spongebob games. Too bad the nyasi hurts my eyes in the factory. Those compliments don’t outway the mountain of tedium. So no matter what, the game is still a boring mess and wewe still spent money on this trash and despite giving the company your money for it, wewe get nothing! wewe lose! Good day, sir!
The title screen looks promising, has a nice whimsical tone to it and the factory looks nice, but sadly, this is where the pleasantries come to a halt. Be it my scratched disc au be it a part of all copies of the game, the game just dumps wewe into the world with no opening story au nothing. I assumed that it was my disc just skipping it, but after the first level, wewe get a cutscene that shows Chapter 1 and then it goes to Chapter 2 in the inayofuata cutscene, so I don’t know. The camera controls are hard inverted and go at an alarmingly fast rate, and they just make me feel ill. Speaking of ill, Charlie looks a little… malnourished. I know he’s poor and stuff, but he legit looks like he crawled out of Hiroshima after the bombs dropped. The game puts wewe into a long line and makes wewe walk down it trying to collect a single dollar, doing all sorts of wonky platforming on boxes and taking notice of collision glitches like giant snowballs clipping into the boxes. This is then followed up kwa a reasonably enjoyable section where wewe control Charlie as he slides down the road on a trash can lid, avoiding trucks and garbage cans. It’s short, basic, but enjoyable for what it is. But trust me, once wewe get to the factory, it’s all over. This is where the game shows just how boring it truly is.
The cutscenes have these characters looking really… deformed. Charlie looks fine, even if he has the black soulless eyes of a demon, but everyone else is so oddly detailed and they look kinda gross. Agustus looks like a whitewashed Fat Albert, Veruca’s big eyes piss me off, and wewe got Mike Teavee out here looking like fucking Johnny Test. But the most disgusting thing here are the Oompa-Loompas. They did this actor dirty. Their introduction is honestly horrifying. They run around at high speed all around Charlie with this distorted sound. It’s like something out of Predator. Once the game starts, wewe are tasked with collecting Oompa-Loompas to do tasks for wewe while wewe lead them. Think Pikmin but far zaidi tedious. The Oompa-Loompas always take their sweet time to do the task wewe order the too and sometimes just run around for dakika before finally finishing the task. And just wewe wait until wewe gotta make them collect fast running creatures that don’t make any sense existing in the factory, because that’s a real mess. wewe can stun the creatures kwa hitting them with Gobstoppers, yes, the Candy wewe eat, but the lock on is so wonky that it will go all over the place before finally landing on the creature, and even then, it’s not a guarantee you’ll hit them. I didn’t realize I had to hit these things several times before I could advance to the inayofuata level. I walked around the first area of the factory for thirty dakika and ended up collecting all the collectables kwa accident before I realized what to do. But the sekunde level is where I just gave up on this game. wewe gotta get Agustus out of the chokoleti pipe, which looks zaidi like he’s being grinded to a literal gooey mush with the bad animations and colors. To save him, wewe gotta close three vents, to do that, wewe gotta trap robots using jelly beans (Please don’t ask). But the ball will never always hit the vents and wewe have to roll it at the vents because the vents are surrounded kwa sharp thorns. If wewe walk into them, wewe get hurt and knocked back out. But if the ball is already too far into the vines, wewe either gotta wait for the robot to leave the ball au just kill yourself and reset the room. And Once wewe finally close the vents, wewe get to do it several zaidi times. At that point, I had enough of this tedious mess and just quit.
I can only imagine how many children who enjoyed Charlie and the chokoleti Factory got this game only to get what feels like zaidi of a chore than a game. I will give credit, the muziki is really well orchestrated and the idea of exploring the factory is a decent idea. I always loved exploring the worlds of characters from TV shows and movies, like the town of Halloween Town in the Nightmare Before krisimasi game au Bikini Bottom in any of the Spongebob games. Too bad the nyasi hurts my eyes in the factory. Those compliments don’t outway the mountain of tedium. So no matter what, the game is still a boring mess and wewe still spent money on this trash and despite giving the company your money for it, wewe get nothing! wewe lose! Good day, sir!
Back at PSX 2016 Jones announced promotions for The Last Of Us Part ll. At E3 2018 he announced promotions for The Last Of Us Part ll. Currently IGN rumors that The Last Of Us Part ll will release within 2019 however Naughty Dog has yet to hakikisha this. With The Last Of Us and other new muziki releasing this year. It could be a good turn around for Jones as he prepares for a possible new album.