Sonic the Hedgehog Club
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posted by NoctusLynx
Sonic Generations. It’s a game that all Sonic mashabiki like. And if wewe don’t like this game, wewe are either not a Sonic fan, au wewe just didn’t play the right Sonic games. However, when I say Sonic Generations, wewe most probably have an image of Chemical Plant and City Escape racing through your mind along with wild fond memories. But where does Casino Night and Tropical Resort fit into that pit of great memories? How does Sonic Generations 3D compare against Sonic Generations? Well, let’s make the comparisons. If there’s anything I missed, let me know in the maoni below. Now:

lettuce BEGIN!

Where to begin? Let’s start with game play; predominantly, the physics engine. Let me start with a simple statement, then explain myself. The console version played zaidi like modern Sonic, while the handheld version played zaidi like classic Sonic.

In the classic Sonic games, those which came out on the Mega Drive (Genesis), running through the levels was pretty fun, not to mention fast on its own. But when Sonic rolls up into a ball, he goes even FASTER! The fact that wewe are a rolling, spikey ball of death also meant that wewe would easily tear through enemies… most of the time, depending on the enemy. So when I saw how terribly C. Sonic’s roll function was, I face palmed. Classic Sonic actually went SLOWER in a ball than on his feet. I mean, yeah, Sonic is supposed to be able to break the sound barrier on his feet, but SEGA never gave a specific kind of speed to Sonic of any kind, because of two reasons: either they know Sonic’s roll would be called into question, au his Super Sonic form would be. So the fact that Sonic goes slower when he rolls is just paradoxes everything SEGA claimed. What’s zaidi depressing for the console version is that the handheld version stayed true to the physics engine, allowing classic to gain momentum while rolling. There’s even a kind of glitch that if wewe rolled, jumped while rolling, and landed into a roll, and kept doing this, wewe could multiply your speed in seconds, and songesha faster than with a spin dash; no joke. So, points to the handheld for their physics.

inayofuata up is another game play aspect: the Chaos Emeralds. Almost all of the Sonic Games require wewe to collect all the Seven Chaos Emeralds in order to confront the final boss, and these two games are no exception. However, the difference lies in how alisema emeralds are obtained. In the Console version, wewe obtained one zumaridi, zamaradi per boss, one per rival, and one in a bila mpangilio event in the story, just because wewe cleared all the story stages, but didn’t get to the final boss yet. In the handheld version, in order to get the Chaos Emeralds, wewe must complete Special Stages that are reminiscent to those found in Sonic Heroes. Now, I can understand how since all the characters and levels were trapped in kind of limbo in the console version, it would logically make sense that the Chaos Emeralds were also transported to that world, and be frozen in time just like everything else. Now, logically, Sonic should fall under “everything else” and be frozen in time, but SEGA found out another way to screw around with the space-time continuum, so who are we o judge them? I mean, they already did this in games like Sonic The Hedgehog (2006) and Sonic CD. So, who gets the edge? Honestly, the console version. Because there was an explanation for the presence and obtaining of the Emeralds that was not along the lines of “What a coincidence!”, the console makes the most sense. Also, if it’s a race through time, then shouldn’t each special stage for the handheld resemble the special stages ubunifu for that game? Just a thought.

inayofuata is the level-boss lineup… which I have to give to the handheld. Firstly, Crisis City was a BIG no-no for the console verion. And some people may want to go busting my balls saying “but Sonic was never in Radical Highway au fought the Biolizard from Sonic Adventure II. To that, I say that wewe should’ve had a V8. In the Biolizard battle, Sonic was at the Master zumaridi, zamaradi Shrine with Knuckles. Now, God knows what Sonic and Knuckles were doing while the battle was going on, considering the Master zumaridi, zamaradi was reconstructed AFTER Shadow KOed the Biolizard, detaining the Chaos Emeralds. The fact that Sonic was present suggests that if Shadow had failed, au was mssing, Sonic would’ve had to take over, explaining the battle. And as for Radical Highway, Sonic and Shadow first met in the city. Coincidentally, both City Escape and Radical Highway are both set in cities. This suggests that Radical Highway could very well be just City Escape at night, which could also be Speed Highway from the game’s predecessor. In Sonic ’06, all of what happened was thrown out the window due to the fact that the Flames of Disaster were blown out, and the game specifically mentioned after its grueling moment of beastiality that if the flames were blown out, everything that just transpired would be erased. Don’t wewe just hate it when wewe play a game that was absolutely pointless to play in terms of story? wewe aren’t alone. So when Crisis City was brought back in Sonic Generations, SEGA had screwed up with their time travel. AGAIN!

Now, we have to deal go with fluency, which I have to call as a draw. Both games have their own pros and cons that equal each other out. For example, in the console version, wewe could extend your boost bar, while wewe could have unlimited boost for a short time which could be extended if wewe filled your boost bar. Classic Sonic in the console had the Square/X button to carry out a quick, but not quite as powerful Spin dash, while in the handheld, wewe had to stop, and do the spin dash the kikale, kale fashioned way. This is similar to how in order to do the stomp in the handheld, wewe had to press down-B, but in the console, wewe just pressed O/B. In the handheld, M. Sonic can do a boost in the air, and keep boosting, which defies all laws of physics. Sonic could even do a homing attack while boosting, au boost, slide, and keep boosting. In console version, if wewe boosted in the air, wewe could only do so for about a sekunde before air resistance kicked in. The fact that wewe could boost while in the air still defies some laws, but since wewe stop boosting, even if against the players will, it’s good to know that this game didn’t completely piss on Issac Newton’s grave. And Classic Sonic can homing attack ing the handheld version about half-way through the game; I can’t hakikisha if Classic Sonic for the console can do a homing attack WITHOUT cheats, mods, au glitches; no, the flame shield does not count. Which brings me to my inayofuata and final point for this paragraph: the console had the elemental shields while the handheld only bore the thunder shield and standard shields, and no flame au bubble shields, which were standard to the zaidi modern games, since current Sonic gamers probably couldn’t care less about the other shields.

Collectable content. In the handheld version, we have artwork, music, cut-scenes, and 3D models, but don’t include models for the classic alternatives for Sonic, Miles, au Ivo. And no, wewe can’t upskirt Amy, not that I tried au anyting… moving along, the muziki in the handheld is pretty good, but its best feature has yet to be revealed: wewe can play the songs in a playlist. Sadly, the songs are played in a set playlist that wewe can only alter kwa deciding which song wewe want to play first. But wait, there’s more! wewe can also close your 3DS to listen to your Sonic tunes while wewe walk around. At least wewe have the right to say you’re listening to non-pirated Sonic music. The console version also has artwork (loads zaidi of it, mind you), music, models complete with a brief character explanation and the classic alter-egos of Sonic, Miles, and Ivo, and cutscenes. Now, the handheld ha cut-scenes, but the cut-scenes are similar to that of a conversation in Sonic Battle. If wewe don’t know what that is supposed to look like, look it up. The console version was what had REAL cut-scenes. The edge goes to the console, but not because of the cut-scenes alone. The console also featured a lot zaidi art, zaidi muziki (though it was set to a repetitive loop) and ALL models with a brief description of each. That, along with its cut-scenes earn the console its edge.

Lastly, was have the bosses. For the handhels, the bosses are Big Arms from Sonic 3 (& Knuckles), the Biolizard, Egg Emperor, and the Time Eater. For the Console, we have the Death Egg Robo, Chaos 7, aka, Perfect Chaos, Egg Dragoon, and Time Eater. Personally, I like how SEGA took took the time to acknowledge that people still liked Sonic 3 as its own game, and included Big Arms as a boss, but I like how the Egg Dragoon battle was put together. However, it took the combined power of Sonic and Dark Sonic au Sonic the Werehog to take out the Egg Dragoon. Similarly, Sonic was only able to take down Chaos 7 while in super form. Either suggest that either Sonic got so much zaidi freakishly strong, au the enemies were downsized due to the time warp. Either holds inconsistencies. Now, you’re probably gonna want to throw into my face that the Egg Emperor was taken down kwa the Team Sonic, and shouldn’t belong as the modern era boss. Now, I agree, but what’s done is done. Yet, that only means that there is only one inconsistency in the handheld, but two for the console. Need zaidi proof? Let’s have a onyesha of hands: how many people thought that the thought of EVERY Sonic character in the game could talk to wewe except the Sonics EVERY TIME the Time Eater attacked? Exactly. The handheld didn’t have that problem, so I’ve made my point.

Now, let’s add up the points, and see what we have. We have the console version with 2 points, and the handheld version with 3 points, which suggests that the handheld version is better. Now, if wewe believe that there was a mistake, let me know. I’ll do a recount, and see how it all adds up.

-Prowd
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Less than a siku ago, Paramount+ announced that the upcoming Sonic 2 movie will get a sequel; Sonic The Hedgehog 3. The movie is now confirmed to be in development over at Paramount Pictures. Release tarehe of Sonic 3 is currently unknown.

Furthermore, Paramount+ also announced that there will be a new live-action spin-off series, which will be focusing on Knuckles the Echidna (with Idris Elba). The onyesha is scheduled for 2023.

~ Don't forget to check out Sonic The Hedgehog 2, which is planned to be released in theaters from April 2022 ~

For zaidi sasisho about the movies, wewe can follow the movies' official Twitter account at link
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Hello this this is my first Sonic makala I am making for fun. I hope wewe all enjoy my juu ten list. :)

10: Sonic
9: Tikal
8: Tails
7: Rouge
6: Shadow
5: Chip
4: Knuckles
3: Blaze
2: Sliver
1: Amy

I am planing on makeing my juu ten favortie Sonic games for my inayofuata orodha and sometime two I have makala plan on makeing that I wont tell wewe guys about it yet.Oh and feel free to coment what your favortie Sonic character's are. I would upendo two know some other's opionons. See ya guys later! ;)
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added by SuperSonicFan15
posted by alexischaos2004
When a Sonic game is released, there has to be the haters. I'm not bashing on them, but this is my opinion on them. I'm not portraying them as anything bad also, but again it is my opinion.So, let's begin. I apologize if I make no sense in some sentences.

Sonic game haters are everywhere. They appear a lot commonly when a new Sonic game is released. I was on Miiverse last week on the Sonic Boom: Shattered Crystal community and someone ilitumwa why they hated the game, "Because the jokes are bad and it tries to be funny." Well, clearly wewe don't even have a good sense of humor. Also, wewe can't...
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