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Well, after a full Easter Sunday away from my computer, it’s nice to come back to my nyumbani and just sit and play video games, because lord knows I got nothing better to do with my time. So, while I was out with a friend, looking for old games, my eyes spotted a copy of Silent kilima 4: The Room, a game that I had rarely heard about. I had to get my hands on it, and so, I did. But before I played it, I looked into it, and discovered that, this game is, in fact, not seen in the best of light, with people saying that this was the game that started the downfall of the Silent kilima franchise. Now, is that true? Well, let us find out. Also, I’m just going to stick with what makes things scary, and not talk about them on a technical level. This is Corner of Horror, after all. I need to focus on the horror above all else.



Silent kilima 4 follows Henry Townshend- What an awful last name- an average man who is living a pretty good life inside an Ashfield apartment, until he starts having strange dreams. But most importantly, he can’t leave his room, due to his door being chained up from the inside of his apartment. Eventually, he starts finding a hole in his apartment, which grows bigger and bigger with each passing day. Whenever he goes inside, he finds himself in a completely different world, ranging from subways, to forests, to prisons, to a city area, to his apartment halls, and a hospital. Along the way, he meets other people who seem to just up and die eventually with numbers carved into their bodies. And it seems that one of Henry’s neighbors, Eileen, is also in danger of being caught in this, and Henry has to find a way to get her out safely while also trying to survive both the world inside the hole and try to not die inside his own apartment when it slowly starts to become possessed kwa evil spirits. Sounds simple enough.



The first problem with this game is Henry himself. First off, his terrible, just awful last name. What a mish-mash that is. But seriously, the problem with Henry is that he isn’t interesting. He isn’t as memorable as James au Heather. He’s just an awkward loser for a majority of the game. He’s got no serious backstory, no issues, no nothing. I thought the apartment and the hole that wewe use to peak on Eileen would point to him being a shut-in au something, but no. He’s just locked in there kwa circumstance. He’s a perfectly fine and mentally healthy individual. And that’s not the best thing for a Silent kilima game. It doesn’t help that Henry rarely talks. Sometimes, when he meets a new character, he may not say a word to them. Oh, and speaking of these characters, wow, are a majority of them not interesting in the slightest. When compared to the smaller casts like in awali games, wewe really see that they were on a time when making these characters. They tried to add some emotion to Cynthia’s character, the first one wewe run into, but it doesn’t help. After that, these characters end up dying before wewe know too much about them. Andrew ran an orphanage, Braintree hates kids, and…. Oh god, I don’t think the sekunde guy even told us his name. How am I supposed to be invested in these characters when I know little to nothing about them before they bite the dust? But I’m gonna try my damndest to look at this game as it’s own thing and not compare it to other Silent kilima games. Still doesn’t get me interested in these characters, though. They’re just nobodies that are here to give me a reason to explore these cursed areas. But, maybe the enemies are good… Right?



wewe know why I always prefer Silent kilima 2’s enemy designs over any other Silent kilima game. It had the decency to not add dog enemies. I always hate dog enemies in horror games. I get it, dog enemies are fast and can work, but most of the time, they don’t. Cerberus from Resident Evil work because they surprise wewe every time. In Silent Hill, not so much. And it doesn’t help when they have goddamn jaguar noises. The enemy sound ubunifu in this game is atrocious. Dog enemies that make jaguar noises when they leap at you. Creepy lagging creatures that sound like monkeys. The pipe wielding enemies sound like they’re burping when wewe hit them. And if wewe hit them on the stairs, get ready for some hilarious shit. It’s honestly one of the funniest things I’ve ever seen. The enemy ubunifu aren’t that great too. Most of them are just uninspired, and it just doesn’t ever look scary. I honestly can’t tell wewe how many times I had to run passed the enemies that made bee noises. The Ghosts are scary at first, what with their twitching, but after a while, they just start to get annoying. I’m not running from them because I’m terrified. I’m running because I’m just so tired of dealing with them and want to songesha on. But I’d be lying if I alisema all of the enemies in this game weren’t scary. After all, there’s the Twin Victims. These enemies are so creepy, I actually gave enough of a shit to find out what their name is, unlike the others who I had no interest in doing. Just seeing these things point at wewe from down the hall, whispering, before they start running toward you. Now that’s scary. That I like. That’s a real good kind of fear. Thankfully, as much as I don’t like the enemy ubunifu in this game, they are not the only thing that makes Silent kilima scary. What makes Silent kilima really scary is the atmosphere.



Silent kilima is never about killing as much enemies as wewe can. Something that Book of Memories either failed to notice au did notice and just didn’t care… I’m gonna go with the latter just because it makes Book of Memories look worse. Anyway, no, it’s about getting enveloped in the atmosphere, and this game certainly has its own atmosphere. Letting the quiet, foggy forest envelope wewe with the sound of ambience. The creepy clattering noises wewe hear when inside the prison. And Henry’s apartment… Oh boy. I can see why people would hate Henry’s apartment. I won’t lie, it can be pretty irritating, having to go back here to swap out an item wewe don’t need, while also just wanting to get to a save but can’t because the spot inayofuata to it is currently being possessed. But no, I like Henry’s apartment, due to the feeling of total isolation, being closed off from the world. Everytime wewe look out the window, wewe can see people and cars, always moving, always going on with their lives, but wewe aren’t. You’re stuck in this hell and wewe can’t do anything except go inside the hole and just keep going. It really adds to the feeling of dread, and makes things much zaidi tense. And then they have the place get possessed. I don’t know how I feel about the apartment getting possessed. Part of me likes the subtle changes that make wewe lose your mind, but another part of me hates that these dumb ghosts come from the walls and tell you, “Sorry buddy, wewe can’t save your game because I’m here now. Come back when wewe have a Holy Candle”. I hate that. Just let me enjoy the isolation of my apartment in peace. Also, if wewe want the best ending, this is one of the two ways to get it, wewe have to exorcise a good portion of this apartment. What needs to be exorcised, I don’t know. The sink, the bed, the wall, the front door, the save point for the twentieth time in a row. If wewe want the best ending, wewe gotta do it. The hospital room, however, this is where it starts to feel like a true Silent kilima game. Traps that psych wewe out thinking you’ll die, mysterious corpses that wewe can’t rightly see, a giant head of Eileen breathing heavily as it stares at you, and other disturbing looking things. It feels like some real effort was put into this. But, suddenly, Silent kilima 4 remembers that it has to be Silent kilima 4, and thus, we get introduced to Eileen.



Eileen is a… special kind of stupid. In writing, she’s fine. She doesn’t have much interesting about her. She’s just a normal girl who happens to be Henry’s neighbor in the apartment. Big deal. But in the game… Oh boy. From here on out, wewe have to escort Eileen for the rest of the game, until wewe go through every level again. That’s right, an escort mission in a Silent kilima game. I know Silent kilima 2 did it, but not of this level. Not a whole 50% of the game. And remember when I alisema that exorcising the apartment was one of the two ways to get the best ending? Well, Eileen is the other one. wewe have to make sure she doesn’t get to badly hurt throughout a large portion of the game. Yes, throughout the entire game. wewe have to avoid enemies, au attack them before she gets close to them. And with this, wewe have two choices. Leave Eileen unarmed and just run to the exit, leaving wewe both open to attacks, au give Eileen a weapon and have her always stumble towards an unkillable Ghost while she beats it and wewe wait at the exit while wewe both slowly lose health over time. I had to reset the game so many times because of how injured she would get. And it doesn’t help that it completely ruins the isolated feel that the apartment room does perfectly. I was real damn close to just giving up on trying to get an ending and just let her die in the game. Something that wewe should never feel in a game like this. Well, unless wewe like the bad endings, but whatever. Thankfully, it’s not all bad. There is the true enemy of Silent kilima 4



I shit talked the enemies and monsters of this game enough, but I can give it some praise. It didn’t resort to using Pyramid Head, so at least it has some self-respect and confidence. Something every other Silent kilima game failed to do. But instead, they use the interactions of Henry and the games main antagonist, Walter Sullivan. Sure, some people could see him as a try hard edgelord, trying way too hard to be scary and serious, but unlike the other antagonists like Dahlia au Claudia, Walter is a person who tries to get things done, rather than let God do all the work, he goes out and tries to do things on his own with the aid of The Order’s religion. Sullivan starts out as just your typical stranger in the world in the hole, and before wewe know it, he’s running at you, laughing like a madman, shooting at wewe and trying to hit wewe with a chainsaw as wewe run through the forest avoiding mbwa and Twin Victims. Just seeing him in the distance, with a gun aimed right at your face, is enough to make wewe jump and either run away and hope wewe get to the exit fast au run toward him and get some hits in just to stun him. Just seeing him barrel down the hallway in the apartment world is enough to freak me out. And that laugh he does will turn wewe in the other direction real fast. And it all boils down to a final boss fight that really shows that Silent kilima is not a combat oriented franchise.



Silent kilima 4 is a… unique game in the franchise… It’s got ideas… Some work… most don’t. Okay, so Silent kilima 4: The Room, is not a perfect Silent kilima game. It’s got problems. A majority of enemies are real bad, some of the characters are uninteresting, Eileen is one of the worst escorts I’ve seen, and a few other problems. But, as far as I’m concerned, it’s a good horror game. Maybe a good Silent kilima game in some categories, but not much. But hell, in a world where Downpour, Homecoming… HD Collection… Book of Memories…. Silent kilima Pachinko Machines… where those are allowed to exist, all I want is a good Silent kilima game, and Silent kilima 4 is pretty good. Flawed, but good. Take care.

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Source: GM
added by AquaMarine6663
Source: Like hell if I know
added by Seanthehedgehog
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Here’s another list, because twenty Lost games wasn’t enough. There was way too much games that were Lost for several reasons. You’d think that in this siku and age, it would be hard to lose a game with the level of internet access we have. But no, there are still hundreds of games out there, that never made it to consoles, and probably will stay that way. There was just way too much to leave out, I just had to make a sekunde list, continuing the discussion on Lost video games that were either eventually found, have some evidence of their existence, au are so obscure, wewe probably wouldn’t...
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Source: Meh, Windwakerguy430 (aka the best person on the planet)
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Source: MLP
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Song: link

Hawkeye & Metal Gloss: *Dancing*
Jerry: Summer is over. Why are we playing this song?
Annie: Come on, the weather is still nice. Anyway, my name is Annie, and I'm your hostess for tonight. It's time for back to back episodes of Ponies On The Rails.

Theme song >>>> link

Seanthehedgehog presents

Ponies On The Rails

Starring

Peirce Hawkins "Hawkeye" From Seanthehedgehog

Red Rose From Chibiemmy

Coffee Creme From KarinaBrony

Snowflake & Orion From Alinah09

Metal Gloss From DragonAura15

Stylo From Jimmythedragon

Gordon, Percy, Jeff, Bartholomew, Wilson, and Pete from Seanthehedgehog...
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For the entirety of October, I will be doing CoH articles. One Tuesday will be a review, than a juu ten, and so on until Halloween. And since I did a review on Dead Space, now is the best time to talk about a juu ten. And when it comes to juu tens, none are zaidi done than the scariest enemies in video games. And while enemies are good and scary on their own, I want to look at bosses… Which isn’t much better, I know, but screw it. There are many disturbing bosses in games, especially in horror games. But what about those that come when wewe least expect it from a horror game. One’s that...
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added by AquaMarine6663
I alisema it before and I’ll say it again, I upendo No zaidi Heroes, from the characters, to the combat, to the overworld. And one of the things that makes this game what it is are the bosses in it. The 10 Ranked assassins of the United Assassins Association are some of the craziest and most thought provoking bosses I have seen in video games. Sure, they may not be as insane to fight au as insanely well detailed and designed like a Bayonetta au Devil May Cry boss, but how they behave, what they have to say, and what they do make them all the zaidi interesting. How they fight, what tricks they pull,...
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Come on Bodum. That's your cue!
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There are dozens of ways a game can come to an end. They can make their ending tie together the loose ends and bring the story to a satisfying close, they can leave a person on a cliffhanger for the inayofuata installment, au they can completely fail all together. And then wewe get THOSE endings. Those endings that come out of nowhere and are seen as completely weird. Whether it’s due to awkward movement and voice acting, a single scene making the whole ending change entirely, au just Japan being Japan, these endings are seen as being so weird, that they can be charming in their own way… au be...
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