**•Battlemage Build Tips!**
#Combat:
•Use a one-handed weapon (Sword/Axe/Mace) and a DEFENSIVE spell in the other for mid-range combat. (Use frost against warriors & shock/lightning against mages.) This is because the weapon deals enough "offensive" damage, while the "defensive" spell weakens enemies, giving wewe time to attack. When the enemy is affected kwa the spell wewe just cast, run up and smash them up with your weapon. When you're out of stamina, just switch back to your magic. Repeat this until your foe is defeated. If wewe do have plenty of stamina, just do a power attack if they're too close and then use a spell while they're stunned.
#Health, Stamina, & Mana:
•If wewe want to heal yourself, equip a healing spell in one hand and use it to restore your health & stamina as well as increasing mana regen If wewe have the correct perks (respite & recovery in the Restoration tree.) For this build, wewe need plenty of health, mana & stamina to be an effective Battlemage. Try to spread all of these evenly throughout your levelling up process. (Unless wewe either want to use magic au melee zaidi than the other. Then wewe can put zaidi points into Health/Stamina au Magicka than the other.)
#Aid In Combat:
•If wewe want extra help in combat, wewe can either summon an Atronach (Flame/Frost/Storm) au a Daedra Lord to distract & help deal damage to your foes while wewe take them out with your mace, sword au axe. If wewe have the master spell (Summon *Atronach* Thrall,) wewe can have a permanent companion to aid wewe in further combat.
##TAKE NOTE## If your Thrall dies, wewe must cast the spell again to re-summon it.
#Protection, Enchantment & Smithing buffs:
(You MUST get the perks listed for these skills before doing the following:)
*Conjuration-
•Mystic Binding
•Dual Cast
*Destruction
•Augmented Frost/Shock/Flame
•Dual Cast
•Impact
*Restoration
•Respite
•Regeneration
•Recovery
•Avoid Death
*One-handed-
• Armsman 5/5
•Fighting Stance
•Hack 'n' Slash (Axe) Bladesman (Sword) au Bone-Breaker (Mace)
•Savage Strike
•Critical Charge
•Paralyzing Strike
#NOTE# wewe can also get "Heavy Armor" perks if wewe want. If wewe can't get all of these perks, it does not matter, they're only guide-lines.
Mandatory Perks:
*Enchanting-
•Enchanter 5/5
•Corpus Enchanter
•Extra Effect
*Smithing-
•All "Heavy Armor" perks (right side of tree)
•Arcane Enchanter
*Alchemy-
•Alchemist 5/5
•Physician
•Benefactor
For protection, it is highly recommended to wear "Heavy Armor" in this build as it provides much better protection than "Light Armor." Magic is as equally effective with heavy armor than it is with light. It does NOT matter which armor type wewe choose as long as wewe have powerful enchantments on them such as: Fortify Magicka, Fortify Magicka Regen, Fortify Heavy/Light Armor au Fortify *whatever spell.* For the best possible protection & magic fortification is to get high Smithing & Enchanting. wewe can always use Alchemy if wewe want to, but Smithing & Enchanting are the most important to make this build effective. wewe MUST get the perk (EXTRA EFFECT!) wewe can place TWO of the same au different enchantment on ONE ITEM! If it's weapons, armor au jewellery it doesn't matter!
With the smithing perks, wewe should go up the "Heavy Armor Tree" as wewe can craft & improve all heavy armor types such as: Dwarven, Ebony, Daedric au Dragon Plate Armor. For further weapon/armor improvement, wewe can enchant rings, gauntlets & necklaces with "Fortify Smithing." wewe can also create a potion of "Fortify Smithing" along with the enchantment for insane improvements!
Now for enchanting your now improved, smithed gear.
wewe must gather at least 4 filled "Grand Soul Gems." Get a ring, necklace, kofia, chapeo & a main heavy armor piece of your choice. After you've gathered all of equipment & supplies, make a "Fortify Enchanting" potion. Drink it and
start enchanting your gear with one au two fortifications of whatever school/s of magic wewe want to use the most. (E.g: If wewe mostly want to use Destruction magic, enchant your armor, helmet, mkufu & ring with "Fortify Destruction" and with the perk "Extra Effect," wewe can add another, preferably, "magic-related" boost au defence such as "Fortify Magicka" au "Resist Magicka.")
The ending result should be those items Enchanted with: "Fortify *whatever school/s of magic wewe choose* & Fortify Magicka" for example. wewe can make different pieces of armor for different schools of magic wewe want to use. au wewe could even enchant the same equipment with *Fortify a different magic type* so wewe can cast two magicks with 0% mana cost! If wewe do use zaidi of a variety of magic, but wewe like, say, Destruction the best, wewe could always do the "Fortify Magicka" enchantment to add a magicka boost to all of your "Destruction Equipment" making every other magic cost a lot less mana. However, your "main, chosen school/s" will be the only school/s with 0% mana cost while others will still cost some. This is why wewe should get the "Atronach Stone." It gives wewe 50+ points into your already now-large mana pool giving your other spells an even LOWER cost!
wewe can now enjoy being a powerful tank that sprays his foes with flames, shock au frost until they're weakened and then bashes the last breaths out of their burnt, frozen au shocked bodies!
Here is a link to Part 3 of my guide: "Classic Warrior"
link
This makala was written by:
~*•Žÿłįçę•*~
#Combat:
•Use a one-handed weapon (Sword/Axe/Mace) and a DEFENSIVE spell in the other for mid-range combat. (Use frost against warriors & shock/lightning against mages.) This is because the weapon deals enough "offensive" damage, while the "defensive" spell weakens enemies, giving wewe time to attack. When the enemy is affected kwa the spell wewe just cast, run up and smash them up with your weapon. When you're out of stamina, just switch back to your magic. Repeat this until your foe is defeated. If wewe do have plenty of stamina, just do a power attack if they're too close and then use a spell while they're stunned.
#Health, Stamina, & Mana:
•If wewe want to heal yourself, equip a healing spell in one hand and use it to restore your health & stamina as well as increasing mana regen If wewe have the correct perks (respite & recovery in the Restoration tree.) For this build, wewe need plenty of health, mana & stamina to be an effective Battlemage. Try to spread all of these evenly throughout your levelling up process. (Unless wewe either want to use magic au melee zaidi than the other. Then wewe can put zaidi points into Health/Stamina au Magicka than the other.)
#Aid In Combat:
•If wewe want extra help in combat, wewe can either summon an Atronach (Flame/Frost/Storm) au a Daedra Lord to distract & help deal damage to your foes while wewe take them out with your mace, sword au axe. If wewe have the master spell (Summon *Atronach* Thrall,) wewe can have a permanent companion to aid wewe in further combat.
##TAKE NOTE## If your Thrall dies, wewe must cast the spell again to re-summon it.
#Protection, Enchantment & Smithing buffs:
(You MUST get the perks listed for these skills before doing the following:)
*Conjuration-
•Mystic Binding
•Dual Cast
*Destruction
•Augmented Frost/Shock/Flame
•Dual Cast
•Impact
*Restoration
•Respite
•Regeneration
•Recovery
•Avoid Death
*One-handed-
• Armsman 5/5
•Fighting Stance
•Hack 'n' Slash (Axe) Bladesman (Sword) au Bone-Breaker (Mace)
•Savage Strike
•Critical Charge
•Paralyzing Strike
#NOTE# wewe can also get "Heavy Armor" perks if wewe want. If wewe can't get all of these perks, it does not matter, they're only guide-lines.
Mandatory Perks:
*Enchanting-
•Enchanter 5/5
•Corpus Enchanter
•Extra Effect
*Smithing-
•All "Heavy Armor" perks (right side of tree)
•Arcane Enchanter
*Alchemy-
•Alchemist 5/5
•Physician
•Benefactor
For protection, it is highly recommended to wear "Heavy Armor" in this build as it provides much better protection than "Light Armor." Magic is as equally effective with heavy armor than it is with light. It does NOT matter which armor type wewe choose as long as wewe have powerful enchantments on them such as: Fortify Magicka, Fortify Magicka Regen, Fortify Heavy/Light Armor au Fortify *whatever spell.* For the best possible protection & magic fortification is to get high Smithing & Enchanting. wewe can always use Alchemy if wewe want to, but Smithing & Enchanting are the most important to make this build effective. wewe MUST get the perk (EXTRA EFFECT!) wewe can place TWO of the same au different enchantment on ONE ITEM! If it's weapons, armor au jewellery it doesn't matter!
With the smithing perks, wewe should go up the "Heavy Armor Tree" as wewe can craft & improve all heavy armor types such as: Dwarven, Ebony, Daedric au Dragon Plate Armor. For further weapon/armor improvement, wewe can enchant rings, gauntlets & necklaces with "Fortify Smithing." wewe can also create a potion of "Fortify Smithing" along with the enchantment for insane improvements!
Now for enchanting your now improved, smithed gear.
wewe must gather at least 4 filled "Grand Soul Gems." Get a ring, necklace, kofia, chapeo & a main heavy armor piece of your choice. After you've gathered all of equipment & supplies, make a "Fortify Enchanting" potion. Drink it and
start enchanting your gear with one au two fortifications of whatever school/s of magic wewe want to use the most. (E.g: If wewe mostly want to use Destruction magic, enchant your armor, helmet, mkufu & ring with "Fortify Destruction" and with the perk "Extra Effect," wewe can add another, preferably, "magic-related" boost au defence such as "Fortify Magicka" au "Resist Magicka.")
The ending result should be those items Enchanted with: "Fortify *whatever school/s of magic wewe choose* & Fortify Magicka" for example. wewe can make different pieces of armor for different schools of magic wewe want to use. au wewe could even enchant the same equipment with *Fortify a different magic type* so wewe can cast two magicks with 0% mana cost! If wewe do use zaidi of a variety of magic, but wewe like, say, Destruction the best, wewe could always do the "Fortify Magicka" enchantment to add a magicka boost to all of your "Destruction Equipment" making every other magic cost a lot less mana. However, your "main, chosen school/s" will be the only school/s with 0% mana cost while others will still cost some. This is why wewe should get the "Atronach Stone." It gives wewe 50+ points into your already now-large mana pool giving your other spells an even LOWER cost!
wewe can now enjoy being a powerful tank that sprays his foes with flames, shock au frost until they're weakened and then bashes the last breaths out of their burnt, frozen au shocked bodies!
Here is a link to Part 3 of my guide: "Classic Warrior"
link
This makala was written by:
~*•Žÿłįçę•*~
zaidi Skyrim Character Tips:
Getting tired of your style and want to change? wewe can! Store all of that heavy armour and clunky weapons away! Put on some robes,get staffs,daggers and spells. Become a Mage! There are 3 main types of characters: Warrior, Strider and Mage. Try combining these types together to create:
A Battle-Mage:( Mage kuvuka, msalaba Warrior/Strider.)
A Strider-Mage (Battle-Mage)
A Strider-Enchanter/Hunter/Alchemist
A Mage- Enchanter/Alchemist
A Warrior- Blacksmith/Enchanter/Miner
The combinations are limitless!
wewe can be a bit of EVERYTHING!! :-)
Types Of Mages:
Fire, Ice, Electric, Elementor, Alterationist, Illusionist, Conjurer, Alchemist, Enchanter,Restorationist, Battle, Enchanter.
Types of Warriors:
War, Battle, Heavy, Brutal, Fighter, Blacksmiths,
Types of Striders:
Hunter, Assassin, Strider-Mage, Enchanter.
Getting tired of your style and want to change? wewe can! Store all of that heavy armour and clunky weapons away! Put on some robes,get staffs,daggers and spells. Become a Mage! There are 3 main types of characters: Warrior, Strider and Mage. Try combining these types together to create:
A Battle-Mage:( Mage kuvuka, msalaba Warrior/Strider.)
A Strider-Mage (Battle-Mage)
A Strider-Enchanter/Hunter/Alchemist
A Mage- Enchanter/Alchemist
A Warrior- Blacksmith/Enchanter/Miner
The combinations are limitless!
wewe can be a bit of EVERYTHING!! :-)
Types Of Mages:
Fire, Ice, Electric, Elementor, Alterationist, Illusionist, Conjurer, Alchemist, Enchanter,Restorationist, Battle, Enchanter.
Types of Warriors:
War, Battle, Heavy, Brutal, Fighter, Blacksmiths,
Types of Striders:
Hunter, Assassin, Strider-Mage, Enchanter.
1) wewe can name all the gods
2) wewe say oblivion instead of god when surprised
3) wewe have a very long argument about the war and whos side should wewe take
4) wewe start yelling at the characters though the tv like its a sports game
5) wewe get emotionally attached to the characters
6) wewe know the history of all the holds off the juu of you're head
7) wewe have a fight about how a vampire au werewolf is better
8) wewe have a fight about some of the decision wewe made in the game
9) wewe tell wewe Marafiki to worship a certain god
2) wewe say oblivion instead of god when surprised
3) wewe have a very long argument about the war and whos side should wewe take
4) wewe start yelling at the characters though the tv like its a sports game
5) wewe get emotionally attached to the characters
6) wewe know the history of all the holds off the juu of you're head
7) wewe have a fight about how a vampire au werewolf is better
8) wewe have a fight about some of the decision wewe made in the game
9) wewe tell wewe Marafiki to worship a certain god
Best Destruction Gear:
Master Destruction Robes/Daedric Armor Of Peereless Destruction.
Daedric/Ebony/Dragon kofia, chapeo of Pereless Destruction.
Hands: Ebony/Daedric/Dragon Gauntlets Of Extra Magic +21.
Feet: Ebony/Daedric Boots Of Resist Frost.
Other: mkufu (-10 cost), Ring (-10 cost)
Standing Stones: Atronach Stone (+50 Magicka, absorb 50% spells, Magicka regens at -50%.)
Apprentice Stone: (Magicka regens 2x faster, but twice as vulnerable to spells.) *•But with armor that doesn't really matter!*•
Master Destruction Robes/Daedric Armor Of Peereless Destruction.
Daedric/Ebony/Dragon kofia, chapeo of Pereless Destruction.
Hands: Ebony/Daedric/Dragon Gauntlets Of Extra Magic +21.
Feet: Ebony/Daedric Boots Of Resist Frost.
Other: mkufu (-10 cost), Ring (-10 cost)
Standing Stones: Atronach Stone (+50 Magicka, absorb 50% spells, Magicka regens at -50%.)
Apprentice Stone: (Magicka regens 2x faster, but twice as vulnerable to spells.) *•But with armor that doesn't really matter!*•