wewe might be able to get a good buffer over the player in sekunde place for the final round, provided if you're quick and correct with your majibu au the other Mii's do badly on their own. Which on higher difficulty levels, they won't.
You'll need to make every shot count if wewe want to score big points. Not to mention, wewe have be accurate. So stay alert for any 50 point boards that pop up.
If the traps have been well placed kwa the solo player, one of the Mii's from the team will have to take the risk of picking which path is safe, au could be a trap. Played on both sides for this video.
Pay attention to the demonstration before the start of each minigame. This will give wewe a clear idea where the sweet spot is on the ramp that will take wewe to the red line on juu of the stairs.
Use the A button to break the logs in mid-air, while catching the occasional watermelon, tikiti maji (with the B button) to score points. You'll only lose a point if wewe fail to catch the watermelon. Not if wewe fail to break the falling logs.
wewe only need to steer gently around the corners as wewe ride forward, so try not to overdo it. Be aware of other players that might fail the course, as it can blow your concentration.
This is me playing a very fun 1 vs Rivals minigame. Well, in my opinion anyway. The controls for the big tank can be pretty tricky, as demonstrated kwa my unprofessionalism, but it's still a lot of fun. Played on both sides for this video.