Fallout 3 Club
jiunge
Fanpop
New Post
Explore Fanpop
While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first au third person view in a 3-D engine. Fallout Tactics and the canceled van Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
added by vagos
added by PandoriumPanda
Source: Bethesda
added by vagos
Source: me
added by vagos
added by vagos
Source: Me
added by vagos
added by vagos
added by vagos
added by vagos
added by vagos
added by vagos
video
fallout 3
awesome
need
rocks
listen
fallout 3 kinda movie
to
added by vagos
Source: Me
added by vagos
added by vagos
added by PeaceInDenial
added by vagos
posted by vagos
Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the awali two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed kwa the...
continue reading...