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posted by Windwakerguy430
Well, here we are. From one extremely short title to yet another extremely short title, we find ourselves with a game that is actually ten dakika shorter than 198X, and wouldn’t wewe know it, I enjoy it far zaidi than that other game? Now why is that? Could it be that, despite the smaller budget and less resources, it could create a vastly zaidi interesting story and world? The answer is yes. So let’s talk about Planet RIX-13



The game starts with a nameless, faceless astronaut as he crash lands on a strange planet. Apparently, there were people on the planet, but they are all gone now. wewe have two options. wewe can find out what happened to the people on the planet and why they were here in the first place, au wewe can just leave. What wewe do from the start of the game is all up to you. I can always admire a game that doesn’t feed wewe a hundred different things at once and just jumps into the gameplay. Context is good, but come on, I got other indie games to play. And let me tell you, the art style is pretty good. Sure, it’s no Blasphemous au anything, but it still has a lot of charm to it. Even if wewe can have your character floating on the ground like a ghost if wewe just tap the analog stick, which is pretty funny. What wewe will mostly be doing is trying to solve puzzles to unlock one area and continue to another. The puzzle will rarely be solved in the same area, so wewe gotta explore and find a way to get through it, usually kwa going to new locations and picking up clues from there. It’s easy, but it does offer a lot of exploration and mood setting. There’s also not a lot of muziki in the game, au even any ambience on the alien planet. The only sound is your footsteps on the nyasi au in the metal plated floors of the labs. It could be considered boring, but I think it adds to the lonely, creepy atmosphere of the planet. And that creepy atmosphere pays off when wewe eventually start finding corpses around the lab and blood. And that’s when the game really starts to pick up.
Again, wewe can just leave the planet once wewe have all the parts wewe need, but if wewe want, wewe can choose to explore, unlock zaidi areas, solve zaidi puzzles, and find out what caused the lab assistants to die and go crazy. The game does have a lot of backtracking and it does make me wish wewe could run faster rather than have your character slowly walk, but at least he isn’t running out of breath every two sekunde like in Uncanny Valley. When wewe do find zaidi clues lying around, ones pointing to something far greater than anything man made, the game starts to change the effects of your surroundings. Is it a sanity effect au perhaps the world shifting. I don’t know. Everything in Planet RIX-13 is up to interpretation and I do enjoy that. And at the end of it all, I won’t spoil what happens, but it does create an interesting look into one of my inayopendelewa styles of horror. Uh, do note that the effects of picking up clues can have some issues. It did mess up on my screen and it hurt to look at after a while, but after resetting the game, it worked again. The game autosaves frequently so wewe won’t have to worry about losing a ton of progress.
Planet RIX-13 was a game I thought I would have very little to talk about, but I walked away with quite a few thoughts about it. It’s far from the most revolutionary indie game out there and it can be considered a walking simulator, but it does just enough to interest me, and it is sold for pretty cheap. It’s like a dollar ninety nine and I got it for even cheaper on a sale, so maybe look into this game if wewe want something that doesn’t hold your hand and let’s wewe think of the story zaidi rather than tell you.

Up next: Make way for the bad guy.
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